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Tuesday, May 21, 2013

Patch 3.7 (Just found out about Nunu)


Nunu
Nunu naturally fits in the jungle with his strong objective control and high map mobility - these changes should add more depth within that role. Above all, we want Consume to be a cool spell -Consume has traditionally languished in late game for everything besides objective control, so making it an attractive spell with these changes adds more depth and rank-up incentive.
  • Consume
    • Damage increased to 600/700/800/900/1000 from 500/600/700/800/900
    • Healing reduced to 90/130/170/210/250 from 125/180/235/290/345
    • Healing ratio reduced to 0.75 from 1.0
    • Consume now grants bonuses for 120/150/180/210/240 seconds based on the type of monster consume was used on:
      • Golem-type monsters grant 10% increased size and maximum Health
      • Lizard-type monsters grant Nunu's attacks and spells additional magic damage equal to 1% of Nunu's maximum Health
      • Wraith or Wolf-type monsters grant 15% movement speed for 3 seconds after Nunu kills a unit



Gonna go Nunu Jungle a bit, will post a bit about that :)

WARWICK OMAIGAWD. I NEED TO LEARN HOW


Trundle my favorite still 

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