Nunu
Nunu naturally fits in the jungle with his strong objective control and high map mobility - these changes should add more depth within that role. Above all, we want Consume to be a cool spell -Consume has traditionally languished in late game for everything besides objective control, so making it an attractive spell with these changes adds more depth and rank-up incentive.
- Consume
- Damage increased to 600/700/800/900/1000 from 500/600/700/800/900
- Healing reduced to 90/130/170/210/250 from 125/180/235/290/345
- Healing ratio reduced to 0.75 from 1.0
- Consume now grants bonuses for 120/150/180/210/240 seconds based on the type of monster consume was used on:
- Golem-type monsters grant 10% increased size and maximum Health
- Lizard-type monsters grant Nunu's attacks and spells additional magic damage equal to 1% of Nunu's maximum Health
- Wraith or Wolf-type monsters grant 15% movement speed for 3 seconds after Nunu kills a unit
Gonna go Nunu Jungle a bit, will post a bit about that :)
WARWICK OMAIGAWD. I NEED TO LEARN HOW
Trundle my favorite still
No comments:
Post a Comment