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Saturday, September 28, 2013

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Jinx though.. So scary

Thursday, September 26, 2013

JINX THE LOOSE CANNON REVEALED

The official reveal for Jinx, the Loose Cannon is out! We now have access to info on her kit, her gameplay style, and a bit of her lore. She is a crazy marksman who loves explosives, gadgets, and swapping between her "Fishbones" rocket launcher and "Pow-Pow" minigun!



"Fire up your minigun and take aim with a massive death launcher as Jinx, the Loose Cannon. Packing major attitude and equipped with a cornucopia of carnage, Jinx is a marksman primed to leave your foes marked for demolition."
Continue reading for the full reveal, including a look at Jinx's explosive kit!

Here's the skinny:

"Fire up your minigun and take aim with a massive death launcher as Jinx, the Loose Cannon. Packing major attitude and equipped with a cornucopia of carnage, Jinx is a marksman primed to leave your foes marked for demolition.

Abilities


Passive: Get Excited!

Jinx gains a massive movement speed boost whenever a champion or tower that she's recently attacked is killed or destroyed. This boost decays over time.

Q: Switcheroo!

Jinx swaps weapons:
  • Fishbones, the rocket launcher: Jinx's basic attacks consume mana but gain increased range and deal increased damage to her target and nearby enemies.
  • Pow-Pow, the minigun: Jinx's basic attacks grant attack speed for a short duration, stacking up to three times. Stacks fall off one at a time once Jinx stops attacking.

W: Zap!

Jinx snaps off an electrical blast that deals damage to and slows the first enemy hit.

E: Flame Chompers!

Jinx throws out a line of snare grenades that detonate after a few seconds, lighting nearby enemies on fire. Enemy champions who walk over a grenade will cause it to detonate early, rooting them briefly.

R: Super Mega Death Rocket!

Jinx fires a global rocket that gains damage as it travels. The rocket explodes on the first enemy champion hit, dealing damage to the target and all nearby enemies based on a percentage of their missing health.

Gameplay



Bot lane


Despite her lack of built-in escapes, Jinx stores a few maneuvers inside her hyperactive brain that help her avoid ganks. Flame Chompers! briefly snares encroaching junglers, a well-timed Zap! discourages pursuit and careful management of objectives provide a massive speed boost thanks to Get Excited! triggering when a tower falls.Jinx is a versatile marksman armed with an arsenal of eclectic weapons. Her assortment of arms wreaks a ton of havoc, enabling her to deal brutal bouts of damage at the expense of mobility. One of the most important facets to playing Jinx is harnessing the power of Switcheroo! to safely harass her enemies from distance with her rocket launcher before unleashing a hail of minigun pain when the moment calls.
And towers will fall. Clearing waves through liberal use of her rocket launcher's area of effect attacks, Jinx brings constant lane pressure. Keeping her opponents on their heels, or making it impossible for them to pressure her, helps ensure she makes it to the mid- and late-game stages where her tremendous potential truly shines.
One thing, though, that remains to be said: there's almost never a time when a Super Mega Death Rocket isn't just about the best possible answer to any problem. Jinx's ultimate is a global execute that picks up speed as it hurtles towards an unsuspecting victim's facial area. Whether KO-ing a low-health enemy team during an early-level Baron fight from across the map or nailing a retreating foe for the last-second kill, there's nothing a well-placed Super Mega Death Rocket can't do. Except hit non-champions. It can't do that.

Teamfights


Jinx begins to dish out the damage once teamfights break out. Lacking reliable peel or protection for herself, though, she relies on her positioning and her teammates to keep her alive while she sends her enemies screaming. Jinx's range and damage remain potent throughout the game, making her ideal in a composition built around long-range poke. In the heat of battle, using her rocket launcher and Zap! from a distance helps whittle down enemies until she scores a kill, while Flame Chompers! create zones that opposing champs would do well to avoid. Once Get Excited! triggers, Jinx unlocks her clean-up potential, quickly repositioning to avoid threats and mowing down stragglers trying to run away.

Story


Jinx lives to wreak havoc without a thought for consequence, leaving a trail of mayhem and panic in her wake. A manic and impulsive criminal, she despises nothing more than boredom, and gleefully unleashes her own volatile brand of pandemonium to the one place she finds dullest: Piltover. With an arsenal of deadly toys, she unleashes the brightest explosions and loudest blasts - all the better to shock and surprise the hapless authorities. Always just out of the law's reach, Jinx's favorite game is to toy with Piltover's finest - especially Vi.

Piltover had long been known as the City of Progress, a place where peace and order reigned. That serenity was challenged when a new kind of criminal arrived, the likes of whom had never been seen. This mysterious outlaw unleashed a series of warped and destructive capers that endangered the entire city, and left its people reeling from the worst crime spree in Piltover's history.

As the string of crimes without rhyme or reason hit the city, sightings of the lawbreaker emerged. Though the young woman's origins were a mystery, some saw traces of Piltover hextech in her firearms, while others described the street fashions of Zaun in her dress. Because her arrival always brought trouble with it, those who crossed her path soon gave her a name: Jinx.
Jinx's rampage escalated. Caitlyn - the sheriff of Piltover - responded by declaring a state of emergency and organizing a city-wide manhunt. In typical Jinx fashion, the criminal marked the Piltover treasury, the city's most secure building, with a direct challenge to its most abrasive officer. With a caricature of Vi's face splashed across the treasury's facade, and with a time and date of her supposed raid, Jinx was openly daring the enforcer to stop her from robbing it.

Determined to put the troublemaker behind bars, Vi watched and waited outside the treasury until Jinx's time had finally come. True to her scrawled promise, the smiling menace showed her face. Knowing this was her chance to capture the outlaw, Vi gave chase into the building's interior. She smashed through wall after wall to chase down Jinx, who giggled as she lit up the evacuated treasury with fiery explosions. Vi finally cornered the criminal inside the vault, but Jinx wasn't done just yet. With a maniacal laugh, she fired a barrage of rockets, bringing the entire building down upon them both.

When Vi finally crawled out of the ruins, the battered enforcer found no trace of Jinx. Adding insult to injury, not a single ounce of gold had been taken from the ruined vault. Instead, the criminal left a parting message to her favorite officer of the law - a challenge only now visible through the gaping opening in Piltover's skyline. The lights of the city spelled out a simple taunt: you'll never catch me. As Vi read the message, she heard the distant laughter of her new nemesis, and the city plunged into utter darkness for the very first time."

Wednesday, September 25, 2013

NEW CHAMPION: JINX

JINX CHAMPION TEASER - "MAYHEM EVERYWHERE YOU LOOK"




"The name’s Vi. I’m an enforcer. And this is my town - Piltover. They call this place the City of Progress - or they did until she showed up. 
Her name is Jinx. That’s what they call her, anyway. No one knows who she is, or where she came from. This scrawny pain in the neck shows up one day, firing heavy guns in the air. And laughing – always with the laugh. I can’t stand her. 
Everything changed the day she arrived in town. They might as well call it the City of Crime. Panic among the people. Chaos in the streets. Mayhem everywhere you look. 
The worst part is: none of it makes any sense. Ask her why she’s doing it, and she’ll give you a million different reasons. But the only one that matters is: 
She’s having fun. 
Piltover is just a plaything to her. She’s enjoying the time of her life, and she doesn’t care who gets hurt. 
Well, I’m here to shut down the party. 
It doesn’t matter what she wants. I don’t care what her sob story is. I’m gonna put her away for a long, long time. And right before I do, I promise you: I’m gonna wipe that stupid grin off her face. 
Permanently."


 

Tuesday, September 10, 2013

Ao Shin The New Champion!!



This dude looks amazing for One
"As the League of Legends community expands and grows around the world, so too do our influences and inspirations for the game. We thought it would be fun to give you guys a very early peek at one of the champions we're working on while he's still in the early stages. Meet Ao Shin, a powerful storm dragon and guardian of the natural world. Legend holds that when Ionia faces its greatest crisis, Ao Shin will descend from the sky.

Let's start with the inspiration for his name: Ao is the family name of the mythological dragon kings, who rule water and weather. This tells us right away that this is a powerful, elegant being, above the concerns and rules of men. Shin can mean many things, one of which is prosperity. It also means a rising storm. Ao Shin embodies this elemental duality, capable of raining good fortune on his allies and, in the very next breath, bringing stormy, thunderous ruin upon his foes."

"The community's been asking for a dragon champion for some time, but we knew we couldn't just do any dragon. With each new champ, we try and push the limits of what's technically and creatively possible. Ao Shin is no different. One of the challenges we're looking forward to tackling is how to capture his unique anatomy and movement in a way that brings a new dimension to the champion pool. It's too early to go into much detail, but we're really excited about the ways this champion will move across the battlefield.

Ao Shin isn't the next champion scheduled to come out, so he's still a ways off and many things are still subject to change. But we wanted to share our inspiration with you and give you a look at the early thought processes that go into champ design. Hopefully you're as excited about his potential as we are to keep working on him!"



Meddler also commented, confirming this is not the champion CertainlyT was teasing at a week or so ago:
"Hey all! 
This is indeed concept art for an upcoming champion we're working on! Really excited about him, given this is the sort of concept we haven't explored that much yet, opportunity for some cool stuff as a result.

One thing to bear in mind though is that this is a really early preview - this champ's quite a way off. For those wondering this is also a different champion to the one CertainlyT's mentioned he's working on that's a couple of champion releases away."
Meddler continued, saying:
"Ao Shin's one of those champion concepts that we've been considering for quite a while (initial art concepts for example started last year). Until recently though there were still some big outstanding questiions, story and gameplay in particular, that we hadn't answered, so we weren't ready to go ahead with him as a champion. We're not ready to talk about a lot of his details yet, we definitely will once we can of course though."

As for stepping on the toes of other dragon-y and wind based champions, Meddler had a few comments:

Regarding Shyvana and adding another dragon to the mix:
"Fair concern, quite agree we should avoid disempowering existing champions with new ones. One of the things that appealed to us about Ao Shin in the first place though was that we saw an opportunity to do something pretty different dragon wise that wouldn't step on Shyvana's talons. Another western fire breathing dragon on the other hand would have created those sort of problems."

Regarding Janna and having someone contest her wind powers:
"Differentiation from Janna's definitely important, thankfully there's a huge number of different things you can do with this sort of theme so that's something we've borne in mind, rather than a significant problem. And yes, size is also something that's got a decent amount of discussion, as is how to capture the sort of power associated with dragons in a way that's both satisfying and balanced. We're not ready to talk details yet, great topics for discussion once we are though."

Source: http://www.surrenderat20.net/2013/09/champion-sneak-peek-ao-shin.html